// features
Player Session and GUI Navigation
What it covers
- Player session
- GUI screens
- Screen navigation
- Station view
- Snapshots and GUI state
Overview
The player session identifies the object the player currently controls, usually by ObjectId. GUI navigation describes the broad screen and selected sub-view.
Why it matters
The player ship does not need special-case logic everywhere. The interface can read state snapshots and show the right screen at the right time.