// features

Ships, Equipment and Loadouts

What it covers

  • Ship equipment
  • Ship modules
  • Ship loadouts
  • Hardpoints and weapons
  • Missiles and ammunition
  • Equipment legality

Overview

A ship is more than its hull. Modules define what it can carry, scan, fight, collect or survive. Loadouts allow the same hull to serve different roles.

Why it matters

The player can prepare a vessel for trade, combat, smuggling, rescue or exploration. Equipment choices affect capability, cost, legality and risk.